Now, to be a bit more 'hands on': When fighting in callisto, for a good 'general' approach, I'd advise taking a hunter rifle (or 9mm auto rifle if you don't find a hunter rifle/ammo), and a SMG to swap to. As you play more this will all naturally come to you, but we certainly learn it quicker when we know what we're looking for, so be sure to play slowly and keep an eye out for ways to improve every single action! Killing the enemy that carries a powerful weapon before killing the pistol-wielding guy, choosing the right entrance to a dangerous room, learning to dance around turrets, modpack use, branch selection etc! It goes on and on! The important part is probably just recognising that the game is absolutely packed with hundreds and hundreds of little ways of saving 2hp here, 4hp there, and they really, REALLY add up. There are many more examples of ways to improve. There are tons of situations where the top-right targeting display comes in really useful, so it really pays to get used to glancing at it before every engagement. Once they are close enough for the shotgun to kill them (their whole health bar is flashing) you can fire for a guaranteed kill! You can clearly see the shotgun's damage (the flashing part of their health bar) increase as they get closer. Consider, for example, pointing a shotgun at an approaching fiend. This is *wonderfully* useful in many situations. The flashing part of their health represents the damage your current weapon will deal in 1 turn (with a second flashing part representing criticals). You can see your potential accuracy against a target, and your critical hit chance/damage, but crucially, looking at the enemy health bar will show a flashing region. It can really help to pay attention to the targeting display in the top-right of the screen. 44 pistol or an SMG is much better than fighting at point-blank with a hunter rifle or 9mm auto rifle etc. Luckily, many great short-range weapons are smaller objects, featuring faster switch times, so swapping out to something like a. A hunter rifle is absolutely *devastating* at long ranges, but terrible up-close. Then there's weapon range - many players miss out on how important *minimum* range is. This means the hunker strategy will kill the target in the same 2 turns as firing would, but hunker/aim uses half the ammo, and takes much less return fire (since you're hunkering on the turn that the enemy attacks you, which greatly increases cover protection - almost double!) Net result? 2 turns to kill! Now using Hunker/aim for a turn will improve that accuracy to 100%, guaranteeing the kill in 1 salvo. This is due to how even a really good hit chance of 75% will likely miss *one* bullet when firing a salvo, and only 1 bullet missing is enough to fail to kill a former human in one turn. There are many weapons (including the very common 9mm auto rifle) that are much better to aim/hunker at common combat ranges. Other areas of improvement are often found in the use of the 'hunker/aim' mechanic. The important part is making sure you always have cover, and enemies do not (even if they're willing to move a bit to find some!). With practice and a lot of thought, you'll get better and better at picking the right locations to move to. Many newer players pick the other side, and it affords approaching enemies the same cover from their side of the door frame as you get from yours! blocking off your ability to even see them until they try to come through the door). Which side of the doorframe do you select? You usually want it to be the SAME side that enemies are on (ie. Now, imagine backing up from said group of enemies, and retreating to a doorframe for cover while enemies follow. They might take issue hearing this, swearing that they use cover whenever possible! In fact, despite often being in cover, they tend to fire at enemies that are also in cover (sometimes even when there are other enemy targets out in the open!) In such situations, it's usually better to back off and find a different way of fighting them. I've often told people that there is a TON of emergent depth in the game! What I mean by that is that there are *constantly* little ways of improving your play that aren't that obvious until you learn the game mechanics in more depth.įor example, many times I see newer players fail to properly optimise cover. First of all, please excuse me for being patronising here! Not knowing how you play, I'm sure to say things you already know, so I'm sorry about that!Īnyway.
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